Fill in a tile based area with various shapes provided. These shapes can be combined to create new shapes, giving the player many possible combinations.
The concept was originally developed at the Nordic Gaming Jam 2007, with the participation of Jesper D. Villejær, Mads Caspersen, Søren Buus Nowak, Anders Højsted and Martin Hjort Eriksen
Martin Hjort Eriksen has since created the iOS adaption, with new graphics and a new engine.